It’s all in the voices…
Saturday, November 21st, 2009I spent the last couple of weeks trying to get Dragon Age out of my system. I’ve played all the other Bioware RPGs, and while Dragon Age looked good, I didn’t particularly care for Mass Effect (*gasp*) and envisioned more of the same.
Mass Effect had WAY too much talking. I’m sure Mass Effect fans will hate me for saying that. In order to get to the action, I slogged through hours of talking and reading codex updates. Aside from the one tutorial battle in the beginning, there was just not enough going on early in the game to hold my attention. The NPC personalities didn’t seem very distinct. By the time I did get through the seeming HOURS of dialogue, I found myself frustrated with trying to cross a bridge using the Mako while things were shooting at me. The Mako controls felt clunky and I died several times. I’ve heard the controls are better on the PC, and I was playing the 360 version, but ugh… I dropped Mass Effect at that point, and my husband got into playing it. He ended up finishing the game and loved it. It’s the only Bioware game that I’ve not played through to the end.

One of the few shots where nobody is covered in blood...
So I didn’t expect much from Dragon Age, apart from maybe endless hours of clicking through dialogue options. And lots of loading screens, if Jade Empire taught me anything… Even so, I bought the Collector’s Edition because I’m a sucker for a CE…
I’m very sensitive to good voice acting. Nothing breaks my immersion and ruins a game for me faster than bad voices or annoying music. My WoW friends will tell you that I LOVE the Lich King voice. (They were also subjected to vent discussions on the voices of Nexus-Prince Shaffar and Prince Malchezaar!) Oblivion drove me NUTS because all the NPCs of a particular gender/race sounded the same. You’d greet a beggar, who’d have a raspy cockney accent, and then his voice would suddenly change to the “refined male” voice in conversation. But as much as I enjoy quality voice acting, I don’t want to spend hours clicking through dialogue options to get to the action… I want a good mix of action and voice and NPCs should have distinct, well-developed personalities, especially the ones who are going to group with me. That’s what makes the gameplay memorable. The voices should not be grating or annoying. Anyone who’s played Baldur’s Gate remembers Minsc, (“Go for the eyes, Boo!”) but how many people remember the name of the male lead in KOTOR 2… the romance option for females?
One of the first things I noticed about Dragon Age, because I’m a dork, is that the voice acting is consistent! All the characters hailing from a specific region have similar dialects. People from Orlais sound French, etc. There’s only one little nitpicky part that seemed weird, and that’s Murdock in Redcliffe. His voice seems to change a couple of times, almost as if they had to edit in dialogue options for him. But the rest of the voice acting is great! The voices fit the personalities too, and the actors are well cast. One character burps when you click on him, and another answers in one or two word sentences and is as enigmatic at the end of the game as he is in the beginning. The voices of possessed NPCs are brilliantly done, with the demon voice echoing in the background. Sometimes, the voices are just downright creepy, like the child chanting in Haven. Much of the flavor of the locations is conveyed by NPCs that you “overhear” as you walk past. The dueling town criers in Orzammar with their “news of the hour” updates had me running past them each time I did something to see what they’d say next.

Sometimes the automatic screenshot feature takes the goofiest screenies...
The best part is that Dragon Age dropped the endless dialogue clicking that seemed over overpower Mass Effect! Instead, there’s a nice mix of combat and dialogue. The codex is still there, but the updates are unobtrusive and quick to read. The chatting between party members is well done, and often hilarious (Morrigan and Alastair bickering, Zevran giving Alastair “tips”). It always seemed to occur in the spots where I had time to listen, rather than in some other Bioware games, where they start chatting just before you zone into somewhere else. Shale is a particular favorite who really should have been included in the main game so everyone can play with him. He reminds me a bit of HK-47, and his fondness for pretty crystals and hatred of birds just cracks me up.
I’ve played the game through twice, once as a mage and once as a rogue, and although I plan on playing it through again, it’s now out of my system. I’m no longer dreaming about it at night. (Am I the only gamer who does that?) Only a few games have really sucked me in like that, and made me feel like I *have* to finish it so I can move on with my life… Planescape: Torment, KOTOR, Diablo 2 and the Witcher come to mind. I was looking forward to trying The Old Republic when it comes out, but after playing Dragon Age, I’m now REALLY looking forward to TOR. If TOR is anything like Dragon Age, it could be amazing.
Yesterday, I logged back in LOTRO and got my hunter to level 27. I also completed another class trait, just in time for that third slot to open up at 27, another racial trait, and a couple of virtues. The game is just as fun now as it was before I got sidetracked by Dragon Age, so I expect I’ll continue to chug along there after my brief foray into Ferelden.
I just wish Radagast the Brown didn’t have the EXACT same voice as Gandalf. *sigh*






