Archive for the ‘fallen earth’ Category

What’s the point?

Monday, February 1st, 2010

In the Fallen Earth help channel, the same few questions get asked over and over. (No, not “How do I make relish?” and “How do I equip the axe?” though those do get asked an awful lot.)

It’s very common for people in the tutorial to ask, “What’s the level cap and how’s the endgame?” When hearing that Fallen Earth really doesn’t have much of an endgame yet, and the level cap is 45, the response is often, “Then what’s the point?”

What’s the point, indeed…

Many MMO players are inclined to look at the endgame of a potential new MMO as a determinant of how long they’ll stay with the game. What’s the point of subscribing if you’re going to run out of content in a month of playing?

The issue with Fallen Earth is that so much of the game is about the journey, and about exploring, that people who think, “I’ll jam through 45 levels and be stuck with nothing to do” don’t do the game justice. But I’m not surprised they think that way.

When I first tried Lord of the Rings Online, shortly after it’s release, I decided not to subscribe, because I was concerned that the level cap was only 50, and there seemed very little content past that. So I know what those people in the Fallen Earth help channel are thinking. I felt that same way about LOTRO.

For anyone whose main leap into MMOs began with WoW, as mine did (not counting MUDs and Guild Wars), I think it’s hard to break away from the idea that the*real* game starts at the level cap.

In World of Warcraft, leveling characters is easy. In the past, it was far more difficult, but they’ve since reduced the experience required to level and increased the experience earned from quests. So the journey to the level cap is short and sweet for most people. And that’s where the REAL game begins. Gearing up, reputation grinds, raiding… Blizzard has focused so much on the endgame in WoW that the Wrath of the Lich King expansion didn’t provide any new content for characters under the level cap. It was solely an endgame expansion. Blizzard’s primary demographic is clearly the endgame players.

Where I find the most enjoyment in WoW, or “the point” of WoW for me, is getting a character to the level cap then gearing them up. I love the gear grind. In Burning Crusade, I spent hours doing heroic 5-man instances with guildies for badges, and grinding rep with Ogri’la, and the Shatari Skyguard. Getting to exalted reputation levels with the various factions had tangible rewards and was tough to do for the casual player. It took time. As a result, there was far more diversity in the server community.

Maliera as a new level 70 in 2007

Maliera as a new level 70 in 2007

Now, the loot grind is ridiculously easy. Not only is leveling short and sweet, but so is gearing up! The whole point of WoW, for me, is lost. I was never a hardcore raider, so I’m not lamenting that they’ve made content more accessible. I’m glad it’s accessible! I’m just disappointed in that there’s nothing really left for my style of playing. I’ve got six characters sitting at the level cap, and the most recent two level 80s (druid and warlock) were both pretty well-geared within a few days of hitting 80.

Maliera in 2010, days after turning 80, all epic'd out in Tier 9, badge gear and the robe from 25-man ToC. And yes, I made her a blood elf when I faction changed her back to horde.

Maliera in 2010, days after turning 80, all epic'd out in Tier 9, badge gear and the robe from 25-man ToC

I enjoyed Warhammer because I was able to level through PvP (RvR), and gear up through renown, lucky bag drops and later, tokens. The gear grind frustrated a lot of people, which is why Mythic introduced tokens, but it didn’t really bother me.

So after realizing that “the point” of an MMO, for me, is leveling (with friends!) and then the loot grind, I’m starting to look at other games to see what’s out there that might still satisfy that play style…

I’ll still stick around WoW, because I love the people I’ve played with the for the last three years, but I really need something more… hmm… satisfying? Or what’s the point?

It’s the end of the world as we know it…

Saturday, January 16th, 2010

And I feel fine…

I have a kid who can sing all the lyrics to that REM song. Crazy… but anyway…

After reading lots of good reviews, I picked up a copy of Divinity 2 last week. I enjoyed the previous games, so I figured it would be a nice diversion. While it was an okay game, I didn’t find myself getting too engaged. With some games, I feel like I have to finish just to get it out of my system, but D2 was more like… I have to finish it because I paid for it.

Being able to turn into a dragon is nice, and I enjoyed the aerial combat. The enemy AI wasn’t very good though, and I found I could easily strafe in, kill a couple of ballistics or a nest, and fly back to heal and quicksave. While the game offers a wide array of abilities you can put points into, I ended up dumping all my skill points into just a handful of skills: explosive shot (which has a ridiculously overpowered AOE affect), summon ghost (he’s weak at first, but with a handful of points, he’s a battle healer!), summon demon (a taunting tanking summon with decent dps) and charm.

For most fights, I could run in, fire off explosive shot and take out everyone in the group instantly. For harder fights, I had my demon tank, my ghost heal and I’d charm one of the enemies so they’d fight among themselves and I could pick them off. The final battle took me all of about 30 seconds and certainly didn’t feel epic. I almost never bothered pulling out my “creature” pet because he didn’t scale very well, even using clean-cut body parts. The story seemed a little goofy too. The bad guy keeps showing up periodically throughout the game, but he never thinks to just kill you while you’re a lowbie peon and rolling on the ground injured. To twist a Spaceballs quote, “Good will triumph because evil is DUMB.”

Riding off into the sunset...

Riding off into the sunset...

I started playing Fallen Earth, and it’s a great change of pace. I love not caring about endgame. With all the family stuff I’m having to do in real life right now, my gaming time is limited, so being able to queue up crafting stuff, or just log in and goof around for a bit is great. I love all the crazy stuff the npcs say. (“So. Do clones go to the bathroom?”) There are so many little things hidden everywhere, from signs spraypainted on the sides of buildings to the tooltips of my items. The humor fits me very well, and I can see FE being a game that my husband (“He Who Will Not Play MMOS”) might eventually play. The community seems mature for the most part, and the GMs are quick to squash the Barrens Chat refugees that occasionally start trolling in the help channel. I don’t feel like quite as much of a crotchety old lady when I’m playing FE, unlike WoW, where I’m occasionally convinced that an entire village of idiots has decided to have their worldwide convention on my server. ;)

I love how the gear looks in FE

I love how the gear looks in FE

I’m still logging into WoW once in a while to visit with friends, but there’s really nothing to do now, apart from raid. Since gear is so easy to get, there’s just not much to do. My druid is exalted with the 5 Northrend factions, and is well-geared. So the only thing left to do is level alts… and with six 80s now (I got my warlock to 80 not long ago), I’m pretty over the whole alt-leveling thing. I’ve thought about starting some new characters on a different server with absolutely no resources from my 80s, in an effort to capture that whole “first time through the game” feeling. But I suspect it would be a bit like a high school reunion… the past was way cooler in my memory than it is now.

I also participated in the beta for Star Trek Online, for about two hours before the constant rubber banding drove me nuts. There’s plenty of potential in STO, but to think that this beta is just a month away from a release is crazy. It reminds me a bit of the Warhammer open beta. Not a good sign.